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Model Forum / Radio Controlled / Air Models / September 2006



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My First Design...

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Steve - 23 Aug 2006 23:11 GMT
Howdy Folks,

I've been building and flying for a few years, and have a few ideas for a
scratch design and build project.  I'm looking for some help for the
process though.

Any websites regarding designing and building (and flight testing) a new
design would be greatly appreciated.

Basically, I've got a few sketches with what look like the right
proprotions, but want to save myself some grief by learning from others'
mistakes as it were.

TIA
Steve
az21 - 23 Aug 2006 23:41 GMT
Depends how much you want to experiment.. if a pizza box will fly, I guess
most things will work if it looks like any kind of airplane... I know people
who have taken mismatched fuse, tail, wing, and cobbled them together (parts
from previous 'mishaps') to make a plane that flew quite nicely...... all
you need are the basics..

az21
.

> Howdy Folks,
>
[quoted text clipped - 11 lines]
> TIA
> Steve
The Natural Philosopher - 24 Aug 2006 01:03 GMT
> Howdy Folks,
>
[quoted text clipped - 11 lines]
> TIA
> Steve
www.rcgroups.com
Steve - 24 Aug 2006 19:07 GMT
Hi,

> www.rcgroups.com

Yeah, been working through that site a lot, but to be honest, it's so full
of stuff, it gets to be daunting at times.

Thanks
Steve
Martin X. Moleski, SJ - 24 Aug 2006 02:26 GMT
>Any websites regarding designing and building (and flight testing) a new
>design would be greatly appreciated.

I don't know of an all-in-one site.

I've collected lots of articles on design from magazines.

I'm maybe 1/3 of the way through designing and building
a utility/trainer/sport plane.  The fuselage is framed up
and very partly planked; the empennage is done;
the wing cores are cut.  Still a long way to go, however.
I want to fiberglass it and paint it with latex.

My theory is to use features from other kits that I've
built and/or flown and liked.  I'm more or less
vamping off a plane I crashed (a Road Runner),
except I'm using foam-core empennage,
a foam wing, and an airfoil that I picked out
of an airfoil drawing program (Profili).

The landing gear is the same.

            Marty
Geoff Sanders - 24 Aug 2006 04:31 GMT
You'd do well to read [i]The Basics of Model Aircraft Design[/i] by Andy
Lennon, available through [i]Model Airplane News[/i], or possible at
your local library.  It gives a good basic understanding of model
aerodynamics and design criteria.  However,  just copying the basic
moments and areas of an existing successful design, but playing with
shapes can provide you with a highly individualistic looking plane
that's pretty sure to fly decently.
Steve - 24 Aug 2006 19:06 GMT
Hi,

> You'd do well to read [i]The Basics of Model Aircraft Design[/i] by
> Andy Lennon, available through [i]Model Airplane News[/i], or possible
> at your local library.  It gives a good basic understanding of model
> aerodynamics and design criteria.

Got one on order, thanks for the pointer.

> However,  just copying the basic
> moments and areas of an existing successful design, but playing with
> shapes can provide you with a highly individualistic looking plane
> that's pretty sure to fly decently.

Good point too.  My first design is pretty basic, a low-wing, inverted
Gull wing to be exact ala an F4U- Corsair, so I'm building and flying a
GWS Corsair as my next model so I can see how that type of wing flies.

One of my questions (hopefully answered in the book) is the tail
section.  How big (compared to the wing), how much vertical tail, and
rudder response (travel) will I need etc.

The other big question, is that the fuselage itself is somewhat airfoil
shaped, so I'm trying to determine how much that contributes to the lift
vector.  Should I consider it another wing section and work things out,
or am I over complicating things just a bit?

Thanks for any and all input.
Steve
Martin X. Moleski, SJ - 24 Aug 2006 20:09 GMT
>The other big question, is that the fuselage itself is somewhat airfoil
>shaped, so I'm trying to determine how much that contributes to the lift
>vector.  Should I consider it another wing section and work things out,
>or am I over complicating things just a bit?

You can answer that question by building a small balsa glider
that is a scale model of your design.

Set the glider's CG for just the wing only.  If that doesn't seem
to work well, then it may be an indicator that the fuselage
is, in fact, contributing lift as well.

                Marty
Steve - 24 Aug 2006 21:30 GMT
> You can answer that question by building a small balsa glider
> that is a scale model of your design.
>
> Set the glider's CG for just the wing only.  If that doesn't seem
> to work well, then it may be an indicator that the fuselage
> is, in fact, contributing lift as well.

Good idea Marty!

Steve
Geoff Sanders - 25 Aug 2006 04:25 GMT
>Good point too.  My first design is pretty basic, a low-wing, inverted
>Gull wing to be exact ala an F4U- Corsair,

Interesting!  I'm building a little electric sport model with an
inverted gull wing too!  It's based on the Supermarine 224, not the
Corsair.  BTW, the 224 was the first "Spitfire," but the one we all know
by that name was Supermarine's type 300.  The 224 was a dog, but kinda
neat looking from some angles.

>One of my questions (hopefully answered in the book) is the tail
>section.  How big (compared to the wing), how much vertical tail, and
>rudder response (travel) will I need etc.

"Scale effect" is the term that deals with the tail's area compared to
the wing area between the full sized airplane and a model of it.  
Generally models need a bit more tail surface for proper control.  
You'll also find that a very slab-sided fuselage (hence more surface
area)  needs less vertical stabiliser, and flys knife edges better,
since the fuselage does act as a lifting surface  when on its side.

Marty's suggestion is right on!  An aeronautical engineer told me the
same.  Since they do it at NASA, we may as well do it too!  :-)
Marlowe - 12 Sep 2006 16:57 GMT
Rough rule of thumb is to make the horizontal tail 25% of the wing area and
the vertical tail 15% of the wing.  Forget about predicting the lift of the
fuselage.  Remember to extend the wing panels to meet at the fuse centerline
to estimate wing area.  You can take the following link for a trainer design
and modify it to your unique design.
http://sky.prohosting.com/air2/design.htm

> Hi,
>
[quoted text clipped - 25 lines]
> Thanks for any and all input.
> Steve
Steve - 12 Sep 2006 19:28 GMT
Hi Marlowe,

> Rough rule of thumb is to make the horizontal tail 25% of the wing
> area and the vertical tail 15% of the wing.  Forget about predicting
> the lift of the fuselage.  Remember to extend the wing panels to meet
> at the fuse centerline to estimate wing area.  You can take the
> following link for a trainer design and modify it to your unique
> design. http://sky.prohosting.com/air2/design.htm

Thanks for the post, and great link.  The book I ordered arrived, so I'm
now slogging through definitions of Reynolds numbers etc.

Hopefully I'll be able to build a small foamy toss glider of the basic
design soon to see if it'll work.

Steve
Ed Cregger - 12 Sep 2006 19:53 GMT
> Hi Marlowe,
>
[quoted text clipped - 12 lines]
>
> Steve

Reynolds numbers do not scale properly and are nearly meaningless for most
model sizes. Sorry.

However, it is good reading if you are into full scale aircraft.

IIRC, the B-26 flew with a wing loading of 58 lbs. per square foot. This is
an impossible figure to achieve in model flight. No wonder they called it
"The Widow Maker". From what I understand, this title was also shared with
the F-104 Star Fighter and several other high wing loading aircraft.

Ed Cregger
Roy Minut - 13 Sep 2006 08:48 GMT
You never seen Major Brothers fly the F104 apparently!

Roy

>> Hi Marlowe,
>>
[quoted text clipped - 27 lines]
>
> Ed Cregger

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Ed Cregger - 13 Sep 2006 11:58 GMT
> You never seen Major Brothers fly the F104 apparently!
>
> Roy

Maybe not, but I saw and heard my share of F-104s at Luke AFB in AZ between
65 and 69. I can still recognize them by sound only.

Ed Cregger
Roy Minut - 14 Sep 2006 09:10 GMT
He was one of the first Air Force pilots to be assigned to the "missle  
with a man" 104's at Lockeed.  I swear that he know more about how that  
aircraft would fly then the engineers.  His favorite take off pattern was  
to start his roll from the end of the runway lift up about 20 feet, clean  
the plane up then go verticle to 60 angels at about the 2000 ft marker  
(opposite end of runway).  Yes the 104's had a distinct sound to them and  
Major Brothers had a unique way of handling the throttle so you could  
always tell it was him that was taxing out to the runway.  If someone  
would have made a bet on how long you could keep the nose of a 104 up  
during landing I would have lost the bet.  Major Brothers brought one in  
with the nose wheel up he touched down (gingerly) and kept the nose of the  
plane up almost the entire runway.  One of the maintenance men told me  
that the only damage was to the nose wheel door when it scraped the runway!

Roy

>> You never seen Major Brothers fly the F104 apparently!
>>
[quoted text clipped - 5 lines]
>
> Ed Cregger

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Bill Sheppard - 14 Sep 2006 17:01 GMT
An interesting Skunkworks project used the F-104 as the base design of
the glider-winged U2.  
                           Bill(oc)
Roy Minut - 15 Sep 2006 08:58 GMT
Also used a modified B57 at Eglin AFB wings were about 60% longer then a  
normal B57.  At the time didn't know why they had done this until the  
pictures for the U2 came out!

Roy

> An interesting Skunkworks project used the F-104 as the base design of
> the glider-winged U2.
>                             Bill(oc)

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