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Model Forum / Radio Controlled / Air Models / March 2009



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What is the trick to learning to fly a helicopter?

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Peter Olcott - 09 Dec 2008 12:37 GMT
I have tried practicing on two different simulators:
Microsoft flight simulator
GE Real Flight
and I just don't seem to be able to keep the helicopter from
spinning wildly out of control, what kinds of things can I
do to begin improving my skills?
Martin X. Moleski, SJ - 09 Dec 2008 15:38 GMT
>I have tried practicing on two different simulators:
>Microsoft flight simulator

>GE Real Flight

>and I just don't seem to be able to keep the helicopter from
>spinning wildly out of control, what kinds of things can I
>do to begin improving my skills?

In Real Flight, put the heli in "idle up" by selecting
the middle position for the 3-way switch at the top
left of the controller.

This brings the engine up to full speed with a little
negative bite on the rotor to keep it on the ground.

The left stick then controls only the collective (the
thing that makes the heli go up and down) and does not
vary the throttle setting on the motor.

Anticipate that as you raise the collective, there may
be a tendency of the aircraft to yaw toward the left
(this happens to me all the time because I do not
wait for the rotor to reach proper speed).

For me, it helps to realize that I have to counteract
every input I just made in order to hover in one place.
I don't have the delicacy of touch not to overcorrect,
so I do a little dance on the right stick mostly,
left-right, forward-back.  I make corrections on
yaw less often and usually with less difficulty (I
guess there is a gyro on the yaw axis helping out).

Transitioning to flight from a hover means shoving
the nose down (if you're following the nose, of
course) and causing some of the lift vector to
be converted to thrust.  

Transitioning from flight back to hovering requires
hauling back on the stick momentarily to get the
rotors to act against the direction of flight,
then going into the hover-dance right away, starting
with a quick pitch forward to stop the aircraft
from reversing direction.  I think of this whole
sequence as the "Whoa, Nellie!" manuever: strong
move backwards to stop the forward motion, strong
move forward to get level, then twitching to
hover.

It took me nearly forever to be able to fly away
from myself, return, and land.  I'm not entirely
certain what I was doing wrong.  I just made hundreds
of attempts and eventually got better.

In a relatively stable hover, the rotors will
be slanted slightly to the right.  If you try
to hover with the rotors perfectly level, you
will cause the aircraft to move to the left.
This takes a little getting used to, especially
(for me) in nose-in hovering.

The rule for leveling the rotors when the heli
is coming toward you is the same as the rule for
leveling the wings of an airplane that is flying
toward you--low side gets the aileron input.

You have to level the heli yourself after every
bank you make.  So far as I know, there is no
aerodynamic tendency at work for helicopters
to come out of a bank as there is for high-wing
trainers with non-symmetrical airfoils and plenty
of dihedral.  If you bank it left, you will have
to bank it right shortly afterward if you want
to stay in the air.

I am a sloppy heli pilot.  I do 98% of my heli
flying on the simulator, so it doesn't cost me
too much money.  I think I've got a lot of
bad habits from plank flying (mixing up elevator
with every aileron input).

The heli columnist for MA used to write, "If you're
not flying, you're not trying."  Keep at it on the
simulator and you'll eventually work out your own
system.

                Marty
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MJKolodziej - 09 Dec 2008 15:49 GMT
>I have tried practicing on two different simulators:
> Microsoft flight simulator
> GE Real Flight
> and I just don't seem to be able to keep the helicopter from spinning
> wildly out of control, what kinds of things can I do to begin improving my
> skills?

I have not used either of those.  I use FMS and had to first set it up
correctly and trim the heli. It is set now so that if I throttle up the heli
rises and doesn't spin.  After that it's like getting to Carnegie Hall,
practice, practice, practice.
With FMS you can fly from the heli if you want, that is instead of looking
at it from the fixed position on the ground ,it's like you are in the heli.
If you do this for a while you can get the hang of the controls and not have
to worry about the spatial relation between you and the model.  When you do
fly from the ground concentrate on the NOSE of the heli, not the tail.

I can fly up, out a bit and back and land. That's about it.
mk
Larry Farrell - 24 Mar 2009 18:29 GMT
>> I have tried practicing on two different simulators:
>> Microsoft flight simulator
[quoted text clipped - 15 lines]
> I can fly up, out a bit and back and land. That's about it.
> mk

I have the latest version of FMS but have not found any way to set it up
so one is flying from the heli.  How do you do that?  It appears to me
that the only options are Chase Camera or Fixed Camera, neither of which
allows one to fly from the heli.
MJKolodziej - 24 Mar 2009 20:55 GMT
>>> I have tried practicing on two different simulators:
>>> Microsoft flight simulator
[quoted text clipped - 21 lines]
> that the only options are Chase Camera or Fixed Camera, neither of which
> allows one to fly from the heli.

Chase is what I was referring to .
mk
Larry Farrell - 24 Mar 2009 21:10 GMT
>>> With FMS you can fly from the heli if you want, that is instead of
>>> looking at it from the fixed position on the ground ,it's like you are in
[quoted text clipped - 12 lines]
> Chase is what I was referring to .
> mk

Okay, but in my opinion, that is quite a long ways from flying from the
heli.
Jim - 30 Mar 2009 05:55 GMT
The trick I use is to stay as far away from helis as possible!

>>> I have tried practicing on two different simulators:
>>> Microsoft flight simulator
[quoted text clipped - 21 lines]
> that the only options are Chase Camera or Fixed Camera, neither of which
> allows one to fly from the heli.
Doug McLaren - 09 Dec 2008 16:15 GMT
| I have tried practicing on two different simulators:
| Microsoft flight simulator
| GE Real Flight
| and I just don't seem to be able to keep the helicopter from
| spinning wildly out of control, what kinds of things can I
| do to begin improving my skills?

Well, it's hard to tell what the problem is, but the first place to
start is to make sure that the controls are set up properly.

If you give it enough power to just rise off the ground, it should
mostly just sit there, perhaps drifting slowly somewhere -- but it
should not immediately spin out of control.  If it does, something
needs adjusting.

Beyond that, this is a good site on learning to fly a R/C helicopter --

  http://www.dream-models.com/eco/flying-index.html
  `RADD'S SCHOOL OF ROTARY FLIGHT'

Side note: about learning to fly the real thing --

  http://philip.greenspun.com/flying/helicopters

... from the guy who brought us SQL for web nerds!

Signature

Doug McLaren, dougmc@frenzied.us     Things have taken a turn for the surreal.

cs_posting@hotmail.com - 10 Dec 2008 21:55 GMT
> I have tried practicing on two different simulators:
> Microsoft flight simulator
> GE Real Flight
> and I just don't seem to be able to keep the helicopter from
> spinning wildly out of control, what kinds of things can I
> do to begin improving my skills?

If you have the current real flight, try selecting the Axe Ez
helicopter.  That's a beginner machine of the coaxial design that is
pretty easy to fly in real life too.   Fly it around a bit until it
gets boring both tail in and nose in, then tackle trying to keep one
of the 'real' ones under control.
Ed Cregger - 11 Dec 2008 04:13 GMT
>> I have tried practicing on two different simulators:
>> Microsoft flight simulator
[quoted text clipped - 8 lines]
> gets boring both tail in and nose in, then tackle trying to keep one
> of the 'real' ones under control.

------------

I miss Real Flight G2. To me, that version had the best heli features. I
wish I could find the product key (that fell off the CD case and got lost)
so I could run it again.

Ed Cregger
Chuck - 15 Dec 2008 03:07 GMT
>>> I have tried practicing on two different simulators:
>>> Microsoft flight simulator
[quoted text clipped - 16 lines]
>
> Ed Cregger

Hey Ed,

If you ever registered it I bet tech support would send you a new key to
use.  Any G2 version key would work.
Ed Cregger - 15 Dec 2008 06:26 GMT
>>>> I have tried practicing on two different simulators:
>>>> Microsoft flight simulator
[quoted text clipped - 21 lines]
> If you ever registered it I bet tech support would send you a new key to
> use.  Any G2 version key would work.

-------------

Thanks, Chuck.

I really hate to lose the use of this sim. It just seemed intuitive and a
lot of fun to use.

Ed Cregger
Ed Cregger - 16 Dec 2008 19:06 GMT
>>>> I have tried practicing on two different simulators:
>>>> Microsoft flight simulator
[quoted text clipped - 21 lines]
> If you ever registered it I bet tech support would send you a new key to
> use.  Any G2 version key would work.

-----------

I have emailed them three times about such a thing and they never answer me.

Ed Cregger
Ed Cregger - 16 Dec 2008 20:33 GMT
>>>>> I have tried practicing on two different simulators:
>>>>> Microsoft flight simulator
[quoted text clipped - 28 lines]
>
> Ed Cregger

Correction: I just remembered. They did answer me. They sent me a code that
did not work.

Ed Cregger
Six_O'Clock_High - 16 Dec 2008 22:58 GMT
>>>>>> I have tried practicing on two different simulators:
>>>>>> Microsoft flight simulator
[quoted text clipped - 33 lines]
>
> Ed Cregger
Write back and tell them that.  They may have a work around for you.
Barring that, holler me and maybe we can work something up for you.
Ed Cregger - 17 Dec 2008 10:19 GMT
Thanks, Jim. Between you and Marty, I should be up and running pretty soon.

Ed Cregger

----------

>>>>>>> I have tried practicing on two different simulators:
>>>>>>> Microsoft flight simulator
[quoted text clipped - 35 lines]
> Write back and tell them that.  They may have a work around for you.
> Barring that, holler me and maybe we can work something up for you.
 
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