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Model Forum / Radio Controlled / Helicopters / April 2008



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Weird problem flying sideways on sim. Heli flicks itself around 45-degrees towards heading.

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Carl Farrington - 27 Mar 2008 21:51 GMT
(on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
This is bugging the hell out of me. I was practicing funnels yesterday
and doing OKish.. (OK, I was well chuffed..) I sort of started doing
them by accident whilst practicing sharp (heli on side) turns.

Anyway, what's happening now is that I fly the heli sideways, like a
fast sideways drift, and then all of a sudden the heli flicks itself
around so that it's facing the way it's heading. So for example I have
the heli moving sideways to the left, at fairly high speed, then it just
goes "flick" and all of a sudden it's flying forwards but in the same
direction.

Is this normal? Has the tail authority been overcome or something. Can't
think why it wasn't a problem yesterday when I seemed to be doing really
well at the funnels. Now I have this problem and I can't seem to do a
funnel without the tail going all wrong.

Any ideas?
Carl Farrington - 27 Mar 2008 21:55 GMT
> (on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
> This is bugging the hell out of me. I was practicing funnels yesterday
[quoted text clipped - 14 lines]
>
> Any ideas?

I meant 90 degrees.
Carl Farrington - 27 Mar 2008 23:13 GMT
>> (on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
>> This is bugging the hell out of me. I was practicing funnels yesterday
[quoted text clipped - 16 lines]
>
> I meant 90 degrees.

Somebody on Helifreak has complained about "tail blow-out" whilst doing
hurricanes, whatever they are. Suggestion is to increase "tail power".

I suppose "tail blow-out" kind of sounds like my problem doesn't it?
Carl Farrington - 28 Mar 2008 00:03 GMT
>>> (on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
>>> This is bugging the hell out of me. I was practicing funnels
[quoted text clipped - 22 lines]
>
> I suppose "tail blow-out" kind of sounds like my problem doesn't it?

OK, I know I'm talking to myself here (so far) but it looks like I
figured out why I can't do funnels and similar maneuvers any more.
I was pushing the sticks the wrong way. Instead of pulling them apart I
was doing something else.. wrong tail input I think.

I'm back doing funnels again. Thank god for sims!
Steve R - 28 Mar 2008 15:05 GMT
>>>> (on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
>>>> This is bugging the hell out of me. I was practicing funnels yesterday
[quoted text clipped - 28 lines]
>
> I'm back doing funnels again. Thank god for sims!

Hi Carl,

Glad you figured it out, and some think that talking to yourself is a sign
of senility!  ;-)

As for what you were experiencing, if you had been applying the controls
correctly and the tail simply wasn't holding, that's what they're calling a
"blow out."  To try to answer you question on how to increase tail power, on
the Phoenix sim, I'm not totally sure.  Which model are you flying?  I've
got the Phoenix too and fly their version of the Synergy almost exclusively
and I've never had a control power issue with it but I might not be flying
it as aggressively as you are.  Anyway, I would imagine that there's
someplace in the program where you can increase parameters like the diameter
of the tail rotor, tail rotor rpm relative to main rotor rpm, or simply
increase the main rotor rpm which (in the real world anyway) would
automatically increase the speed of the tail rotor.  Any of these things
should give you more tail authority just as they would with a real model
helicopter.

Have fun!
Steve R.
Carl Farrington - 29 Mar 2008 17:19 GMT
>>>>> (on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
>>>>> This is bugging the hell out of me. I was practicing funnels yesterday
[quoted text clipped - 47 lines]
> Have fun!
> Steve R.

Thanks Steve. I'm not so sure now. I think I was giving correct stick,
sort of, some of the time, but instead of just doing funnels, I was
doing large funnel-like circuits, if that makes any sense. So I was
doing big circular circuits, anti-clockwise, but with the heli almost
standing on its tail. I think I was anyway.. it doesn't help that I can
never remember what I was actually doing!

I increased the 'tail power' slider from 100 up to 150 (max) under the
model properties, and this helped. I also decreased the tail-fin size,
and this helped too.

But then I decided that actually, it was just me doing the wrong thing
with the sticks. I reverted the model back to normal just now, and I can
do funnels perfectly fine, but a big wide sideways circuit thing like
before results in a tail blow-out some way around. I guess this is just
normal and perhaps all I was ever doing wrong was that I was pushing the
heli too hard, and mistakingly thinking I *had* to push it hard just to
get a funnel going at all.

I'll play with different headspeeds too. Thanks!
The OTHER Kevin in San Diego - 02 Apr 2008 23:36 GMT
>>> (on Phoenix, with both the Trex 450 3D and a Raptor 50 3D..)
>>> This is bugging the hell out of me. I was practicing funnels yesterday
[quoted text clipped - 21 lines]
>
>I suppose "tail blow-out" kind of sounds like my problem doesn't it?

TR authority is directly related to head speed - not enough head
speed, not enough TR thrust.  The 450 you want to see a head speed
2800+ RPM assuming you're running the blue TR drive gear.

I run my Raptor at 1950 RPM on the mains and don't have any blowout
issues.

I think what you're seeing isn't a gyro problem, it's a loss of tail
rotor effectiveness problem.  If you're flying sideways to the left,
you're pumping a lot of relative wind through the TR is the same
direction as its thrust.  Eventually, the relative wind is the same
(or greater) velocity as the thrust and voila!  No more TR thrust
which will windmill the tail back behind the head.  Effectively,
you've entered vortex ring state on the TR.
 
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