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Model Forum / Radio Controlled / Helicopters / November 2008



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Phoenix vs Fms

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cat - 24 Sep 2008 12:14 GMT
I've seen the Phoenix demo, and I get that it has a decent physics
engine under it.
I *have* fms and enough cables to shove my transmitter into it and
wobble helicopters into the ground.

What am I *missing* by using FMS rather than Phoenix? I'm a total
beginner and so far on FMS I can just about get a hover tail in, and
crash really quickly trying to hover nose in.

At this level is there any benefit to using a more complicated sim?
My aim is to get airworthy in time for January (the insurance runs Jan -
Jan) and I don't intent to fly a real craft before then.
Dasco - 24 Sep 2008 13:04 GMT
> I've seen the Phoenix demo, and I get that it has a decent physics engine
> under it.
[quoted text clipped - 8 lines]
> My aim is to get airworthy in time for January (the insurance runs Jan -
> Jan) and I don't intent to fly a real craft before then.

What Tx and version of Phoenix are you using?
cat - 24 Sep 2008 13:21 GMT
>> I've seen the Phoenix demo, and I get that it has a decent physics engine
>> under it.
[quoted text clipped - 10 lines]
>
> What Tx and version of Phoenix are you using?

I'm *not* using Phoenix. I'm using FMS. I'm wondering quite what I'm
missing by using a less physically accurate sim.

I've got an ESky 6 channel 2.4G Tx - an EK2-0406H so the label says.
Dasco - 24 Sep 2008 14:09 GMT
>>> I've seen the Phoenix demo, and I get that it has a decent physics
>>> engine under it.
[quoted text clipped - 15 lines]
>
> I've got an ESky 6 channel 2.4G Tx - an EK2-0406H so the label says.

Sorry I misread your post. I'm not familiar with FMS, but there are a
million helpful people over at http://www.helifreak.com/index.php you may
wish to try there! HTH.
Kevin - 24 Sep 2008 19:12 GMT
>>> I've seen the Phoenix demo, and I get that it has a decent physics
>>> engine under it.
[quoted text clipped - 15 lines]
>
> I've got an ESky 6 channel 2.4G Tx - an EK2-0406H so the label says.
you are missing quite a lot, turn the wind and gusts up in FMS to make
it harder & its all I used before flying a t-rex and a nexus 30

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Beav - 24 Sep 2008 23:23 GMT
>>> I've seen the Phoenix demo, and I get that it has a decent physics
>>> engine under it.
[quoted text clipped - 12 lines]
>
> I'm *not* using Phoenix.

Forgive them Lord, for they know not what what wrote.

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Robert Roland - 24 Sep 2008 19:10 GMT
>What am I *missing* by using FMS rather than Phoenix?

Realism. FMS is *way* too easy to fly.

Your training is, however, not completely wasted. You will still train
your reflexes. Just remember that it is quite a bit more difficult in
reality.
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RoRo

Beav - 24 Sep 2008 23:22 GMT
> I've seen the Phoenix demo, and I get that it has a decent physics engine
> under it.
> I *have* fms and enough cables to shove my transmitter into it and wobble
> helicopters into the ground.
>
> What am I *missing* by using FMS rather than Phoenix?

For the early type stuff, not a lot. Use the FMS.

>I'm a total beginner and so far on FMS I can just about get a hover tail
>in, and crash really quickly trying to hover nose in.

So don't try the nose in shite just yet ;-)

> At this level is there any benefit to using a more complicated sim?

If the FMS has a wind option (f'narr) turn it up (progressively) and for the
basic hovering, circuits and mild aerobatics, it'll do what it's supposed to
do. Without a wind option, it's all too easy by far.

When you want to emulate a real model though, the Phoenix stands up for
itself because it doesn't f.ck up as the speed of the helicoter rises. A
common problem wth a lot of sims and one which plagued RealFlight from day
one. You'll need to know how a model feels at speed too, because your real
world model WILL f.ck off on you and liong before you want it to. It'll do
it wuickly to, so knowing how a fast flying model behaves, is a major plus.

> My aim is to get airworthy in time for January (the insurance runs Jan -
> Jan) and I don't intent to fly a real craft before then.

Well enough time on the sim should see you competent with the sim, but
that's still not "real" because there's no "bottle factor" with a sim. Get
out with an actual model and it's a world of difference because (a) they
crash with alarming ease and (b) they home in on the transmitter holder
making for comedic moments only enjoyed by those around you.

Btw, they f.cking hurt like a bastard when they finally make contact.

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Skywise - 25 Sep 2008 04:21 GMT
> they home in on the transmitter
> holder making for comedic moments only enjoyed by those around you.

Like the holder jumping over the bird? Been there, done that.

Brian
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Beav - 29 Sep 2008 16:31 GMT
>> they home in on the transmitter
>> holder making for comedic moments only enjoyed by those around you.
>
> Like the holder jumping over the bird? Been there, done that.

That's at least two of us then :-)

I once got clobbered by an X-cell at full speed just at knee height when a
servo died. It really should've turned right when I gave the command, but it
totally ignored my and then totally skittled me.

Two nice slashes on my leg where the carbon blades made contact needing
multiple stitches.

The scars have nearly gone now:-)

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The OTHER Kevin in San Diego - 29 Sep 2008 19:24 GMT
>The scars have nearly gone now:-)

But the emotional damage lives on....  (Or is that just more of the
genetically installed mental damage??  ehehe)
Beav - 29 Sep 2008 23:23 GMT
>>The scars have nearly gone now:-)
>
> But the emotional damage lives on....  (Or is that just more of the
> genetically installed mental damage??  ehehe)

Heh:)

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The OTHER Kevin in San Diego - 26 Sep 2008 17:17 GMT
>I've seen the Phoenix demo, and I get that it has a decent physics
>engine under it.
[quoted text clipped - 8 lines]
>My aim is to get airworthy in time for January (the insurance runs Jan -
>Jan) and I don't intent to fly a real craft before then.

"Fly" whatcha got and get your hover orientations down.  Turn on the
wind and vary it's direction and speed.  Vary the gusts as well.
You'll almost NEVER fly in a zero wind condition with the model and
you're going to have to learn how to handle it.

Radd's School of Rotary Flight is a good place to start out as well.
Google for it 'cuz I don't know the URL.

Once you're past the hovering stage, THEN consider a better sim.  I
use Pheonix and except for the autorotations, the physics are pretty
darn close to the real thing.  Phoenix 2.0 is in open beta right now
so I can only see it getting better in the coming months.

Fly the sim like you'd fly the real model.  Your goal is to control
the heli at all times, not react to what it's doing in total "Oh
sh.t!" mode.
Steve R. - 26 Oct 2008 22:41 GMT
> Once you're past the hovering stage, THEN consider a better sim.  I
> use Pheonix and except for the autorotations, the physics are pretty
> darn close to the real thing.

Aint that the truth!  I WISH I had that kind of rotor inertia in the real
world!  :-)
The OTHER Kevin in San Diego - 29 Oct 2008 17:17 GMT
>> Once you're past the hovering stage, THEN consider a better sim.  I
>> use Pheonix and except for the autorotations, the physics are pretty
>> darn close to the real thing.
>
>Aint that the truth!  I WISH I had that kind of rotor inertia in the real
>world!  :-)

Huh?  RealFlight has unreal inertia..  Phoenix has almost none unless
you do some tweaking - although I haven't had a chance to check out
the new V2.0 code from Phoenix.
Steve R. - 30 Oct 2008 05:01 GMT
>>> Once you're past the hovering stage, THEN consider a better sim.  I
>>> use Pheonix and except for the autorotations, the physics are pretty
[quoted text clipped - 6 lines]
> you do some tweaking - although I haven't had a chance to check out
> the new V2.0 code from Phoenix.

I don't know what to tell you, Kevin.  I had Phoenix version 1.05J and
compared to most real birds I've flown, it's got gobs of inertia.  More than
Sam's JR had when he let me use it to get my turbine waiver at IRCHA last
summer and his JR was pretty good.  If you see him, thank him again for me,
will ya?!  :-)

Anyway, I hadn't looked at Phoenix updates in a while and didn't know about
the V2.0 until you just mentioned it.  I just got finished updating my
Phoenix sim to the 2.0n and I think it's auto realism is better but it's
still got gobs of rotor inertia as far as I'm concerned.  I haven't done
anything to the standard programming, just configured and calibrated my
Futaba 12Z to the sim and everything works great.

FWIW!  :-)
Fly Safe,
Steve R.
neo - 30 Oct 2008 08:03 GMT
> Anyway, I hadn't looked at Phoenix updates in a while and didn't know
> about
[quoted text clipped - 7 lines]
> Fly Safe,
> Steve R.

What is cheapest RC station that I can buy to connect Phoenix?
The OTHER Kevin in San Diego - 30 Oct 2008 18:38 GMT
>> Anyway, I hadn't looked at Phoenix updates in a while and didn't know
>> about
[quoted text clipped - 9 lines]
>
>What is cheapest RC station that I can buy to connect Phoenix?

Not sure I follow.  "RC Station"?  Do you mean transmitter??  Almost
any cheap radio with a trainier port will work for basic controls.

If you're asking about the computer itself, Phoenix doesn't need
anywhere near the hardware RealFlight does and PCs are dirt cheap
these days.
Steve R. - 01 Nov 2008 06:17 GMT
>>> Anyway, I hadn't looked at Phoenix updates in a while and didn't know
>>> about
[quoted text clipped - 16 lines]
> anywhere near the hardware RealFlight does and PCs are dirt cheap
> these days.

Or is he talking about were he can buy the sim itself?  If that's the case,
just do a search and see what comes up.
The OTHER Kevin in San Diego - 30 Oct 2008 18:41 GMT
>I don't know what to tell you, Kevin.  I had Phoenix version 1.05J and
>compared to most real birds I've flown, it's got gobs of inertia.  More than
>Sam's JR had when he let me use it to get my turbine waiver at IRCHA last
>summer and his JR was pretty good.  If you see him, thank him again for me,
>will ya?!  :-)

You do know you have to use bearings in the blocks and not just a few
properly sized washers right?  :)

I was runnin 1.05J until a few days ago and Autos in that were
horrible.  No hang time at the bottom at all.  Even my Trex 600 with
those pencil thin MAH blades has more hang time at the bottom that
Phoenix....

I'm gonna see Sam in a couple weeks.  I'll pass along your thanks.

>Anyway, I hadn't looked at Phoenix updates in a while and didn't know about
>the V2.0 until you just mentioned it.  I just got finished updating my
>Phoenix sim to the 2.0n and I think it's auto realism is better but it's
>still got gobs of rotor inertia as far as I'm concerned.  I haven't done
>anything to the standard programming, just configured and calibrated my
>Futaba 12Z to the sim and everything works great.

Just installed "2.0n" a couple nights ago and STILL haven't played
with it.  How's it compare to 1.05j as far as physics etc?
Steve R. - 01 Nov 2008 06:40 GMT
> I'm gonna see Sam in a couple weeks.  I'll pass along your thanks.

Good deal, thanks!

> Just installed "2.0n" a couple nights ago and STILL haven't played
> with it.  How's it compare to 1.05j as far as physics etc?

I've only played with it a little.  So far, I'd say that basic flying around
(forward, backward, right side up and up side down) feel pretty much the
same.  I'm not good enough at aggressive 3D flying to be able to tell you
what improvements there are in that mode, if any.  Autos feel about the same
in the descent phase and rotor inertia is "slightly" more realistic but
still more than is usual in the real world, in my opinion.  One significant
improvement I noted is that the virtual model reacts more realistically with
the ground.  The older version would tip over at the drop of a hat under
situations where that would never happen in the real world.  Now, it will
tip over when it's appropriate, like sliding a bit sideways on landing, but
otherwise, it sits on the ground like it should.

It would be interesting to get together and compare setups, except that we
live about 1500 miles away from each other!  I'm really surprised at what
you're saying about the rotor inertia on the Phoenix sim.  Your experience
seems to be the polar opposite of what I've seen.  At this point, the only
thing that comes to mind, and I have a hard time believing this is an issue
with you, given your full size and RC experience, is that  you're not
lowering the collective enough during the descent?  Could you possibly have
a setup issue?

Just wondering?

Steve R.
The OTHER Kevin in San Diego - 04 Nov 2008 18:21 GMT
>I've only played with it a little.  So far, I'd say that basic flying around
>(forward, backward, right side up and up side down) feel pretty much the
[quoted text clipped - 7 lines]
>tip over when it's appropriate, like sliding a bit sideways on landing, but
>otherwise, it sits on the ground like it should.

Got some time over the weekend to get it all dialed in and running.  I
really don't see the "improvements" to tell you the truth.  I had some
initial sound issues (Don't know why it doesn't default to DirectX)
and some video glitching, but got that sorted out in short order.

Auto inertia is improved, but MAN do you get a lot of hang time..  I
was doing rolling autos on it last night and probably pulled off 6 or
7 out of 10 - no way I could do that in real life.  :)

Seems like you can actually bog the heli now which is something the
previous version didn't do.  Well, at least flying the Trex 700 model.
The scale helis are still prone to flipping over regardless of how
quick you are on the TR.  Setting the "gyro" to HH mode fixes that.

>It would be interesting to get together and compare setups, except that we
>live about 1500 miles away from each other!  I'm really surprised at what
[quoted text clipped - 4 lines]
>lowering the collective enough during the descent?  Could you possibly have
>a setup issue?

I've got skype.  :)  My previous issues were decay of the rotor RPM
even in aggressive maneuvering.  In full scale, any change in G
loading ramps up the RPM so turning, flaring etc all generate RPM.

This new version seems to work much better.  The autos I was
practicing last night were culminated with very aggressive flares and
it SEEMED as if the RPM really ramped up.  Then again, it was almost
2am so I might have been hallucinating.  :)
 
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