Using 5 min epoxy to glue larger scale figures, legs and arms.
Instructions are a bit vague as to how much will do the job.
Any experience here as to how much/little you can get away with to get
the job done?
Also no mention as to whether or not temperature of the epoxy will
effect its ability to cure. Any truth to that? Sometimes I forget and
leave the tubes in the garage overnight and they are a bit cold when I
want to use them the next day.
thx - Craig
Dave Ambrose - 05 Jul 2009 19:01 GMT
> Using 5 min epoxy to glue larger scale figures, legs and arms.
> Instructions are a bit vague as to how much will do the job.
>
> Any experience here as to how much/little you can get away with to get
> the job done?
You only need enough to span any gaps between the parts. Realistically,
most epoxies are stronger than the materials they're gluing.
Uncured squeeze out can be removed with a cloth dampened with alcohol.
> Also no mention as to whether or not temperature of the epoxy will
> effect its ability to cure. Any truth to that? Sometimes I forget and
> leave the tubes in the garage overnight and they are a bit cold when I
> want to use them the next day.
The cure rate is primarily set by the resin-hardener combination. But,
cold epoxy takes longer to cure. In the quantities we typically mix for
models, there's not going to be much difference between cold and warm.
If you need more working time, 2 Ton epoxy cures in a nominal 30 minutes
instead of 5.
Cheers,
Dave
Rufus - 05 Jul 2009 19:50 GMT
> Using 5 min epoxy to glue larger scale figures, legs and arms.
> Instructions are a bit vague as to how much will do the job.
[quoted text clipped - 8 lines]
>
> thx - Craig
Yes...yes...and maybe...
"Enough" can depend on the type of the epoxy - if it's readily sandable,
"enough" may mean slopping on enough to be used as a filler. If it's
not readily sandable, then you'll want to use the minimum amount to
cover the join and use your favorite filler/putty over it. Cured
consistency of two-part epoxies can also depend on how exactly you mix
them - sometimes if they aren't mixed in proper proportion they can come
out gummy or rubber-like.
As to heat speeding curing - yes/maybe, again, depending upon the
particular epoxy. Most of the ones I've worked with tend to be
exothermic as they cure, and at work we often use a heat gun to speed
curing of industrial epoxies...but again, it all depends on which one
you're using.
Yes - we also store industrial epoxies in the fridge to enhance shelf
life (in fact, I think I have a pack in my kitchen fridge right now that
I'd forgotten about...). Test a sample - if it warms as it cures,
chances are that putting a bit of heat on it after mixing will speed
it's cure time...but be careful not to melt or burn your work in the
process.

Signature
- Rufus
Musicman59 - 06 Jul 2009 02:15 GMT
> > Using 5 min epoxy to glue larger scale figures, legs and arms.
> > Instructions are a bit vague as to how much will do the job.
[quoted text clipped - 34 lines]
> --
> - Rufus
thx. I'm using the regular off the shelf 5 minute epoxy from Ace
Hardware for use on 1/6 resin figures... Never thought of it as a
gap filler. The recast figures I have have lousy joints. it may help
me to let the stuff ooze out and not wipe it off...
Craig
Rufus - 06 Jul 2009 03:39 GMT
>>> Using 5 min epoxy to glue larger scale figures, legs and arms.
>>> Instructions are a bit vague as to how much will do the job.
[quoted text clipped - 37 lines]
>
> Craig
Yeah - and you could mix in some microballoons to boot -
http://www3.towerhobbies.com/cgi-bin/WTI0001P?I=LXHZ15&P=8
Can order from Tower, or you should be able to find at any R/C shop.
Experiment with your mix before you apply to the figure so you're sure
you've got what you want.
I've heard baking soda also works, but I've had issues with baking soda
going flaky on me over time when I've used it as a "grit" in painted
wing walks.
Which now give me a an idea...

Signature
- Rufus
Dave Ambrose - 06 Jul 2009 04:02 GMT
> Yeah - and you could mix in some microballoons to boot -
>
[quoted text clipped - 3 lines]
> Experiment with your mix before you apply to the figure so you're sure
> you've got what you want.
Microballoons are a very good additive if you need a filler. You can
also use very fine silica, which will increase viscosity without
reducing the epoxy's density.
In either case, you need to use breathing protection when using them in
dry form.
> I've heard baking soda also works, but I've had issues with baking soda
> going flaky on me over time when I've used it as a "grit" in painted
> wing walks.
Baking soda is water soluble. I wouldn't use it as a filler.
Cheers,
Dave Ambrose
Don Stauffer - 08 Jul 2009 15:24 GMT
>> - Rufus
>
[quoted text clipped - 4 lines]
>
> Craig
I have used it as a gap-filling putty, and even used it to cast small
parts (plaster mold).
Dan - 18 Jul 2009 19:00 GMT
> >> - Rufus
>
[quoted text clipped - 7 lines]
> I have used it as a gap-filling putty, and even used it to cast small
> parts (plaster mold).
I use Super T glue and have had no problems with large figures. I have
put together resin and vinyl with no problems. You don't have to use
epoxy. I would suggest that you put an excellerator on side and super
glue on the other. This will give you a good bond
Dan
Don Stauffer - 08 Jul 2009 15:23 GMT
> Using 5 min epoxy to glue larger scale figures, legs and arms.
> Instructions are a bit vague as to how much will do the job.
[quoted text clipped - 8 lines]
>
> thx - Craig
I have found several epoxies suggest limits of 1/8 inch thickness. The
thicker the layer the hotter it gets during cure, and can warp or crack
or other bad things.
One time I had mixed too much (this was for an actual epoxy-fiberglas
layup. I had let the mixed epoxy sit as I finished putting the glass
cloth into the layup and started smoothing and squeegee-ing. I happened
to look over and the paper cup the epoxy was in was charing brown and
black, and smoke was coming from it. Had to take it outside as I was
afraid it would start a fire! You might use a little less
hardener/catalyst for thicker applications.