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Model Forum / General / Railroads / May 2008



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moving vehicles

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Norman Seifert - 15 May 2008 12:22 GMT
I want a street/highway system with moving n- or ho- scale cars.  The
Faller Road system doesn't seem to have American vehicles and no speed
control.  The radio control cars that I have seen are all racing cars
and high speed.  Would it be possible to add a DCC chip to a small
handcar or powered wheels/truck and put a plastic automobile body over
it, but if so, how could the rr track be made to look like a
street/road?  I want slow speed and vehicle control.  What is the best
way to go? Thanks.
Bernhard Agthe - 15 May 2008 12:41 GMT
Hi,

there is a very large system with individual car control at
Miniatur-Wunderland in Hamburg/Germany. Google for it and look up their
Car-System pages.

However I should warn you, that (a) the english version might not be
very talkative (the german one isn't complete either) and (b) the system
is VERY complex. Probably there are some other sources as well?

Ciao...

> I want a street/highway system with moving n- or ho- scale cars.  The
> Faller Road system doesn't seem to have American vehicles and no speed
[quoted text clipped - 4 lines]
> street/road?  I want slow speed and vehicle control.  What is the best
> way to go? Thanks.
Greg Procter - 15 May 2008 12:58 GMT
> I want a street/highway system with moving n- or ho- scale cars.  The
> Faller Road system doesn't seem to have American vehicles and no speed
[quoted text clipped - 4 lines]
> street/road?  I want slow speed and vehicle control.  What is the best
> way to go? Thanks.

My best solution is to use an HO railway track mounted on a "cookie
cutter" plywood roadbed 2"-3" under the visible layout.
A 4 wheel short wheelbased mechanisim (eg, a Spud unit) with plenty of
weight added and a sprung tower with a bar magnet can pull a vehicle on
a roadway above with a small magnet inside.
The two magnets will align so the topside vehicle will always point in
about the same direction as the track below.
I experimented with this system and achieved good operation through
6mm/1/4" ply and across railway crossings. (no steel rails!)
The road vehicle (Wiking plastic) needed more weight because if it
caught on less than smooth roadway it would stop momentarily and then
leap forward to catch up with the magnet below the baseboard.
Also cornering could have been improved with some form of castering for
the front axle, or perhaps lift the front axle clear of the roadway with
some form of castoring wheel or ball bearing underneath at the front.
This system requires there to be no cross members along the route of the
operating roadway, but as the roadway rail system base needs support, a
second cross member beneath the usual ones would do the job.
Curves down to a radius of about 6" would be practical. N scale track
and mechanisims might be more suitable, but running might not be so
smooth.
A shortcoming of this scheme is that vehicles can't pass in opposite
directions unless you get the size of magnets right.
Kadee underbaseboard magnets might be right for under the baseboard and
magnetic noticeboard rubber magnet for the vehicles, although the Kadee
magnet has it's poles at the sides rather than front-rear.
A yard trackmobile would need to drive around underbaseboard point
motors!

Regards,
Greg.P.
Joe Ellis - 18 May 2008 15:09 GMT
> I want a street/highway system with moving n- or ho- scale cars.  The
> Faller Road system doesn't seem to have American vehicles and no speed
[quoted text clipped - 4 lines]
> street/road?  I want slow speed and vehicle control.  What is the best
> way to go? Thanks.

Why use railroad track?

Electric race sets could be used... and DCC chips installed in the cars.
Power it with a DCC system, and set the throttle speed where you want
it.

Just because race cars CAN go fast doesn't mean they MUST go fast.

It would be far easier to put a non-race body on a car chassis than it
would to build one onto a handcar.

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David Nebenzahl - 18 May 2008 20:48 GMT
On 5/18/2008 7:09 AM Joe Ellis spake thus:

>> I want a street/highway system with moving n- or ho- scale cars.  The
>> Faller Road system doesn't seem to have American vehicles and no speed
[quoted text clipped - 12 lines]
>
> Just because race cars CAN go fast doesn't mean they MUST go fast.

Right. Interesting idea. How hard would it be to re-gear the cars with a
lower gear ratio? (I guess NWSL wouldn't be much help here, or would it?)

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Greg Procter - 18 May 2008 21:52 GMT
> On 5/18/2008 7:09 AM Joe Ellis spake thus:
>
[quoted text clipped - 17 lines]
> Right. Interesting idea. How hard would it be to re-gear the cars with a
> lower gear ratio? (I guess NWSL wouldn't be much help here, or would it?)

Regearing would require a complete new (brass) chassis and a supply of
suitable gears, giving a reduction of about 50-60:1.
I have examples of the very earliest Faller cars. These have 30:1 worm
reduction and are a compromise between very slow racing and excessively
fast road speeds. Faller's next design used 15:1 spur gear reduction
which was much faster for racing and fractionally slower for road use.
After that they made a new "racing" chassis with (I think) about 4:1
reduction which went really fast, but wasn't in the league of the
current Tyco etc toys.
By the time you get them down to reasonable road speeds consistant
current collection becomes a problem. The "models" are much larger than
HO.

Greg.P.
Greg Procter - 18 May 2008 21:46 GMT
> > I want a street/highway system with moving n- or ho- scale cars.  The
> > Faller Road system doesn't seem to have American vehicles and no speed
[quoted text clipped - 15 lines]
> It would be far easier to put a non-race body on a car chassis than it
> would to build one onto a handcar.

The problem is a simple one; small lightweight mechanisims don't collect
current adequately and don't perform well, particularly at low speeds.

I suggested using railway track _under_ the baseboard because model
railway locomotives can be made to operate in the manner you want to
achieve. The magnetic interconnection is there because some connection
is required. An alternative would be a slot and a wire between the loco
and the road vehicle, but that leaves a visible slot and the centre of
the baseboard dropping to the floor if you mack a continuous circuit.
;-)

Greg.P.
physics - 21 May 2008 07:53 GMT
>I want a street/highway system with moving n- or ho- scale cars.  The
> Faller Road system doesn't seem to have American vehicles and no speed
> control.

Third party bodies can be fitted to Faller chassis (at least in HO),
although you may have difficulty if the vehicle you want is small. Although
you cannot control the speed of faller vehicles remotely, you can adjust the
speed by means of a varialbe resistor on the chassis. The vehicles are
stopped by a magnet placed under the track, so electromagnets can be used at
level crossing, loading docks, and the like.
 
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